Procedural 3D Texture Generation System
Category: 3D & Animation
Design a procedural texturing system for creating [MATERIAL TYPE] surfaces for 3D models in [INDUSTRY APPLICATION]. Specify the node-based workflow that generates base color, roughness, metallic, normal, and displacement maps. Include parameters that artists can adjust to create variations (weathering, wear, scale, color variations). Provide implementation guidelines for different software platforms (Substance Designer, Blender, etc.) and optimization strategies for real-time applications. Include examples of how the system could be applied to different object types and suggestions for seamless tiling techniques.
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